The final guest lecture is actually an excursion to the iCinema Centre for Interactive Cinema Research, this will be a lot of fun, and you will get to see some cutting edge technology in a range of fields all relating to Digital Interactivity. We will meet at 12:55pm at the bottom of the Scientia Building steps, and we will all go in together at 1:05pm. DON'T BE LATE!
Here is an excerpt from the website http://www.icinema.unsw.edu.au/index.html:
“The iCinema Centre for Interactive Cinema Research, established in 2002, is a joint venture of the College of Fine Arts, Faculty of Engineering and the Faculty of Arts and Social Sciences at the University of New South Wales. It brings together researchers and postgraduate students in new media, aesthetics, cinematic theory, multimedia design, computer science, cognitive science, software/hardware engineering and mining virtual reality.
The iCinema research program focuses on research into digital interactivity for benchmark applications across the arts, culture and industry. In particular, it is focused on the way the digital can be used to imagine new ways of living in the contemporary world, redefining how we seek recreation and learning, and the way we work and do business.”
Tuesday, May 26, 2009
Wednesday, May 20, 2009
Play Custom Map in Crysis Game Environment
Here is a link to information on play a custom map with the Crysis Game:
http://www.crymod.com/thread.php?threadid=11373
http://www.crymod.com/thread.php?threadid=11373
Specialisations
Student | Specialisation |
---|---|
Essmael | Analysis |
Alichia | Packaging, skinning, etc. |
Cameron | Advanced AI |
Kenneth | Custom Animations (Character + Vehicles) |
Swati | On Screen Overlays (Text, information, etc.) |
Wirada | Weather Controls |
Jackey | Cutscenes, Staged Walkthroughs, etc. |
Wilson | Custom HUD |
Suthea | Traffic Control |
Jane | Advanced Sound |
Melissa | Advanced Doors and Windows |
Karl | Multiplayer Options |
Phillip | High Quality Video and Image Export |
Stephen | Custom Mini Map |
Eva | Custom Lighting Interactivity |
Allan | Advanced Water |
Pui Pui | Advanced Textures |
Gordon | |
Michael | Video (Materials, Web, etc.) |
Joanne | Custom Characters (change Default, etc.) |
Wing | Advanced Elevators (Movers, Escalators, etc.) |
Teresa | Advanced Player Movement (Teleportation, flying, etc.) |
Jae | Custom Vegetation |
Monica | Interactivity with In-game Objects |
Monday, May 18, 2009
Andrew Wallace guest spot
Our next guest spot is to be presented by Andrew Wallace a recent FBE graduate working for LCA (Lara Caldera Architects). He has used several real-time engines in the support of projects and competitions with them including this model for their Greentech 'Eco House of the Future' competition:
[LCA eco-house concept in the Crysis engine via the LCA site]
This video shows off another environment and design:
[LCA eco-house concept in the Crysis engine via the LCA site]
This video shows off another environment and design:
Sunday, May 10, 2009
Shilo McClean Guest Spot
Our next guest (week 9) will be Shilo McClean
Shilo McClean is the author of the books: Digital Storytelling: the narrative power of visual effects in film (MIT Press, 2007) and So What’s This All About Then: a non-user’s guide for digital effects in film (AFTRS, 1998). She is the producer/director of the digital visual effects videos: How Long is a Piece of String and Adding Strings to your Bow.
She will bring her immensely connected perspective to the collaborative creation of digital film works.
Links:
Shilo MClean's Blog
Digital Storytelling on Amazon
Shilo McClean is the author of the books: Digital Storytelling: the narrative power of visual effects in film (MIT Press, 2007) and So What’s This All About Then: a non-user’s guide for digital effects in film (AFTRS, 1998). She is the producer/director of the digital visual effects videos: How Long is a Piece of String and Adding Strings to your Bow.
She will bring her immensely connected perspective to the collaborative creation of digital film works.
Links:
Shilo MClean's Blog
Digital Storytelling on Amazon
Wednesday, May 6, 2009
Think and Act Glocally – global collaborations for sustainable future.
We have Dr Deo Prasad presenting the guest spot for this week titled: Think and act Glocally – global collaborations for sustainable future. (Glocal is a term being used as a mix of global and local)
Deo will doubtless be covering the trials and tribulations of working with countries and their governments on collaborations at a global scale. His area of expertise is building and environmental sustainability and now their relationship with climate change. He has been working with international organisations on reforms aimed at tackling our global sustainability problems, so there will be plenty of insight into how collaborations work (or dont).
[Image from the UNEP site of the Maldives, pledging to be the first carbon neutral nation]
Reference Sites for the United Nations Environment Program:
UNEP
ROAP
Deo will doubtless be covering the trials and tribulations of working with countries and their governments on collaborations at a global scale. His area of expertise is building and environmental sustainability and now their relationship with climate change. He has been working with international organisations on reforms aimed at tackling our global sustainability problems, so there will be plenty of insight into how collaborations work (or dont).
[Image from the UNEP site of the Maldives, pledging to be the first carbon neutral nation]
Reference Sites for the United Nations Environment Program:
UNEP
ROAP
Sunday, May 3, 2009
Nice examples of Crysis in Architectural Practice
This is a video that shows some really nice examples of some architectural projects in Crysis. There is a lot of French speaking people at the throughout, though near the end they start speaking some English. Regardless of the language, these are the types of visuals you are all aiming for in your Fabrications.
Saturday, May 2, 2009
Assembling Imported Geometry in Pieces
Hello everyone,
One problem that many of you will be facing is re-assembling your buildings in Crysis, brought in from Max (or similar) in lots of pieces because of too much geometry in the overall form. It seems the most important aspect of this process is to export all of your Max pieces with a common pivot point. Here is a video that Russell passed on to me about this issue (the video here is just a 5 minute preview, to see the whole video, go to the CryMod thread provided below):
Watch Assembling Buildings in Educational | View More Free Videos Online at Veoh.com
It is from a thread on CryMad at:
http://www.crymod.com/thread.php?threadid=17496
Here's another interesting video that Russell sent me showing some limited interactivity in a semi-interactive sceen:
This is again from CryMod, and while not exactly a tutorial, at least a suggestion to how this could be done yourselves can be found at:
http://www.crymod.com/thread.php?threadid=41256&hilight=animated+texture
One problem that many of you will be facing is re-assembling your buildings in Crysis, brought in from Max (or similar) in lots of pieces because of too much geometry in the overall form. It seems the most important aspect of this process is to export all of your Max pieces with a common pivot point. Here is a video that Russell passed on to me about this issue (the video here is just a 5 minute preview, to see the whole video, go to the CryMod thread provided below):
Watch Assembling Buildings in Educational | View More Free Videos Online at Veoh.com
It is from a thread on CryMad at:
http://www.crymod.com/thread.php?threadid=17496
Here's another interesting video that Russell sent me showing some limited interactivity in a semi-interactive sceen:
This is again from CryMod, and while not exactly a tutorial, at least a suggestion to how this could be done yourselves can be found at:
http://www.crymod.com/thread.php?threadid=41256&hilight=animated+texture
Collaboration Topics - Round 3
Here are the third set of topics for each team to research over the next week. As individuals you will need to find a source for each topic assigned to your group, giving your team a total of 8 resources, 4 for each topic. You will need to individually sumarise in a post to your individual blogs your source, including any images and diagrams that may help to articulate the ideas in the chosen source. You will also need to add to the Collaborative Wiki on your topics, collaborating as a team to increase the repository of knowledge available.
Team A - Atlar
Team 1 - Omega
Team B - Urbans
Team 2 - E-Volve
Team C - Orange
Team 3 - Digilism
Team A - Atlar
- TECHNOLOGY
- COMMUNICATION
Team 1 - Omega
- RECORDS
- KNOWLEDGE
Team B - Urbans
- INTENT
- MANAGEMENT
Team 2 - E-Volve
- REMUNERATION
- PLANNING
Team C - Orange
- CULTURE
- CONFLICT
Team 3 - Digilism
- HIERARCHY
- CONTEXT
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