Saturday, May 2, 2009

Assembling Imported Geometry in Pieces

Hello everyone,

One problem that many of you will be facing is re-assembling your buildings in Crysis, brought in from Max (or similar) in lots of pieces because of too much geometry in the overall form. It seems the most important aspect of this process is to export all of your Max pieces with a common pivot point. Here is a video that Russell passed on to me about this issue (the video here is just a 5 minute preview, to see the whole video, go to the CryMod thread provided below):

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It is from a thread on CryMad at:

Here's another interesting video that Russell sent me showing some limited interactivity in a semi-interactive sceen:

This is again from CryMod, and while not exactly a tutorial, at least a suggestion to how this could be done yourselves can be found at:

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